composer / sound designer

I’m a professional composer & audio designer for video games

Right now I’m making music and sounds for Scoundrel, a stealth based rogue-lite. My recent work includes music and sound effects for Tumble WIll, layered combat music for the VR shooter Remnith and several tracks for the Superhero MMO Valiance Online.

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About Me

John Leonard French
My childhood was a mix of playing guitar, making music and messing around in video game editors. It probably makes sense that I ended up writing music for games.

Since studying music at Canterbury University I’ve worked on over 30 film and game projects. Recently I’ve created music for mobile titles Tumble WIll, Kung Pow Panda and Eons Lost: Arrival. I’ve also been working on Remnith, a chaotic VR shooter, music and sounds for a first person horror game that’s still in development and Scoundrel, a 2D stealth game with rogue-lite elements. My licensed music is used by developers all over the world, including the hugely popular Survive wilderness survival simulator and the trailer for Ludic Studio’s impressive debut title, The Keeper.

I have experience working with game development engines and audio tools such as Unity, Unreal, Fmod and Wwise. I’ve been delivering a series of classes on game music composition and integration at Ravensbourne University College in London for the last two years. In 2016, I was invited back to my former University, to give a talk about getting into the games industry. I live in Norfolk, in the United Kingdom, with my wife, our daughter and a dog.

Contact Me

If you’d like to discuss a project, get a demo track or for anything else, please contact me using the form below, or you can email