JOHN LEONARD FRENCH
video game composer & sound designer
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Scoundrel
Music & Sound Effects
@ScoundrelGame
I’m currently working on Scoundrel, a 2D pixel-art stealth game with rogue-lite elements that’s currently in development by Bullish Games.
© Bullish Games
Keplerth
Original Music
Keplerth on Steam
Currently in early access, Keplerth combines crafting, building and exploration into an endlessly generated world. I’ve been writing multiple music tracks for the game’s newly expanded soundtrack.
© Taro

QuiVr
Dynamic Combat Music
QuiVr on Steam
QuiVr is the definitive VR archery experience. I’ve been working on combat music for the game and prototyping a dynamic music system.
© Blueteak | Alvios Inc.

Remnith
Combat Music Layers
Buy Remnith on Steam
Remnith is a chaotic first person shooter where enemies increase in strength with every missed shot.
For Remnith’s dynamic music system, I created a looping track across eight intensity levels.
© Chronish Games
Tumble Will
Music & Sound Effects
Tumble Will on Google Play
Tumble Will is an endless runner mobile game on iOS and Android. I created themed music loops for levels and sound effects for the user interface, obstacles and pickups.
© AzucarCode
Valiance Online
Additional Music
Play Valiance Online
Valiance Online is a superhero MMO in development by Silverhelm Studios. I created additional title and menu music, combat themes and area ambiences.
© Silverhelm Studios
Fragger 2
Original Music
fragger2.com
I wrote themed level music and title themes for Fragger 2, which brings new puzzles and gameplay mechanics to the popular series.
© Harold Brenes
Kung Pow Panda
Original Music
Kung Pow Panda on Google Play
For Kung Pow Panda, I created looping tracks for the main theme, a gameplay loop and swamp and castle themed levels.
© Dropping Popcorn
About Me
I’m John Leonard French, a video game composer, audio designer & digital asset publisher
I write custom music for games, I make sound effects and I build game audio and music systems.
Right now I’m making music and sounds for Scoundrel, a stealth based rogue-lite and Keplerth, a popular exploration and crafting game in early access. My recent work includes QuiVr and Remnith for VR, mobile titles Tumble Will and Fragger 2 and many others, including selected tracks for the superhero MMO Valiance Online.
My music products are used by developers all over the world, in games such as the hugely popular Survive wilderness survival simulator and the trailer for Ludic Studio’s debut title, The Keeper.
I often use game development engines, particularly Unity, and audio tools to build game audio systems as well as create content, such as QuiVr’s dynamic combat music system and Ambisonic soundscapes for Virtual Reality.
I’ve been delivering a series of classes on game music composition and integration at Ravensbourne University College in London for the last three years. In 2016, I was invited back to my former University, to give a talk about getting into the games industry.
I live in Norfolk, in the United Kingdom, with my wife, our daughter and a dog.

Contact Me
If you’d like me to work on your your project, if you have a question about one of my products or if you just want a chat, get in touch using the contact form below, or you can email [email protected]
For product support enquiries, you can also try my product support page