JOHN LEONARD FRENCH
video game composer & sound designer
Iris and the Giant © Louis Rigaud | Goblinz Studio
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Iris and the Giant
Music & Sound Effects
Iris and the Giant is a beautiful fusion of roguelike, card game and role playing genres. I created the game’s music and sound effects.
© Louis Rigaud | Goblinz Studio
Keplerth on Steam
Currently in early access, Keplerth combines crafting, building and exploration into an endlessly generated world. I’ve been writing multiple music tracks for the game’s newly expanded soundtrack.
Music & Sound Effects
I’m currently working on Scoundrel, a 2D pixel-art stealth game with rogue-lite elements that’s currently in development by Bullish Games.
© Bullish Games
Dynamic Combat Music
QuiVr on Steam
QuiVr is the definitive VR archery experience. I’ve been working on combat music for the game and prototyping a dynamic music system.
© Blueteak | Alvios Inc.
Combat Music Layers
Buy Remnith on Steam
Remnith is a chaotic first person shooter where enemies increase in strength with every missed shot. For Remnith’s dynamic music system, I created a looping track across eight intensity levels.
© Chronish Games
Music & Sound Design
More about the project
Flood is a virtual reality performance piece in which the audience witnesses a motion captured theatrical performance and experiences a city submerged by water.
I’m John Leonard French, a video game composer, audio designer & digital asset publisher
I write custom music for games, I make sound effects and I build game audio and music systems.
Right now I’m making music and sounds for Scoundrel, a stealth based rogue-lite and Keplerth, a popular exploration and crafting game in early access. My recent work includes QuiVr and Remnith for VR, mobile titles Tumble Will and Fragger 2 and many others, including selected tracks for the superhero MMO Valiance Online.
I often use game development engines, particularly Unity, and audio tools to build game audio systems as well as create content, such as QuiVr’s dynamic combat music system and Ambisonic soundscapes for Virtual Reality.
I’ve been delivering a series of classes on game music composition and integration at Ravensbourne University College in London for the last three years. In 2016, I was invited back to my former University, to give a talk about getting into the games industry.
I live in Norfolk, in the United Kingdom, with my wife, our daughter and a dog.