A lot of the time, audio in Unity takes care of itself, often requiring less optimisation than other areas of performance, such as graphics for example. But… as your project becomes more and more ambitious and begins to grow in …
Finding sound effects that are actually good (3 methods)
There are plenty of free and paid sound effects available online but, unfortunately, while there’s definitely a lot of choice, not all of them will be any good for using in a game. By trade I’m a game composer and …
Using Unity assets in Unreal and other game engines
I’m often asked if it’s ok to use my music assets in game engines other than Unity. Although my work is available on the Unity Asset Store, the Unreal Marketplace and directly from my website, sometimes a big sale or …
How to play audio in Unity (with examples)
I work in Unity a lot and, while I’m always learning, it’s easy to forget that, for a lot of people using the software for the first time, the most useful techniques to know are often the most basic ones. …
How to fade audio in Unity: I tested every method, this one’s the best
Fading audio in Unity is a simple thing to do, however, because there are several different ways to do it, it often gets overcomplicated. Even as someone who works in game audio, I didn’t know for sure what the absolute …
Terrain Footsteps in Unity (how to detect different textures)
Recently, I’ve been trying to find the best way to build a footsteps system in Unity. At first I though it would be simple, after all detecting a Game Object’s surface material is as easy as adding a tag, right? …
Flood VR: Designing an Underwater Soundscape
Recently I was asked to work on Flood, a virtual reality performance project, in development by Megaverse. In this early prototype, you explore a dark, city environment in VR, where you’ll witness a theatrical performance by real actors (captured using …
VR Sound Design in Unity (Getting Started Guide)
Not long ago, I finished working on the sound design and music for Flood, a virtual reality performance project, in development by Megaverse. Working on the project was a fantastic opportunity to experiment with Audio in Virtual Reality, which has …
I quit my job to write music for games (thanks to you)
Not long ago, I handed in my notice on a part time job that has been supporting me for the past few years. While I genuinely enjoyed my time working there, it was time to go and, as scary as …
Using my music on YouTube
Many of you have asked me if you’re allowed to use my game music products, such as Ultimate Game Music, in videos you publish on Youtube. So, to answer your most commonly asked questions, and to provide some general guidance, …