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Tag Archive

How to fade audio in Unity: I tested every method, this one’s the best

John29/08/2019Unity60 Comments

Fading audio in Unity often seems to get over complicated, so I tested all of the methods to work out which one was the best. Here’s what I found out.

Terrain Footsteps in Unity (how to detect different textures)

John26/08/2019Unity34 Comments

Learn how to use dynamic footsteps on terrain, how to detect a texture mix at position and use it to swap out footstep SFX.

VR Sound Design in Unity (Getting Started Guide)

John01/08/2019Unity2 Comments

Learn how to set up Ambisonic Audio and Spatial Audio in Unity to create immersive audio for VR games.

How to Queue Audio Clips in Unity (the Ultimate Guide to PlayScheduled)

John17/08/2018Unity56 Comments

Learn How to queue up Audio Clips (seamlessly), make dynamic music & beat-match audio in my ultimate guide to PlayScheduled in Unity.

The right way to make a volume slider in Unity (using logarithmic conversion)

John06/06/2018Unity81 Comments

A simple method for creating a UI volume control in Unity that actually works: using a slider and a simple logarithmic conversion.

Recent Posts

  • How to fade audio in Unity: I tested every method, this one’s the best
  • Terrain Footsteps in Unity (how to detect different textures)
  • VR Sound Design in Unity (Getting Started Guide)
  • Unity Audio Tutorial Series: Adding Sounds to the Sun Temple
  • How to Queue Audio Clips in Unity (the Ultimate Guide to PlayScheduled)
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